extends Sprite


# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var id = 0

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass

func _on_button_down():
	get_node("mask").visible = true
	pass # Replace with function body.


func _on_button_up():
	get_node("mask").visible = false
	pass # Replace with function body.


func _on_button_pressed():
	pass # Replace with function body.
